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Howto: initialization

Howto initialize the API before developing.


Before using the core, you need to initialize the subsystems and internal backend API.


Even non-rendering modules requires initialization and some of them even require a window to be open.


The following table summarize the functions to be used at the beginning and the end of your game.

System Init function Close function Remarks
General sys_init sys_finish Required for most API
Window window_init window_finish Required by some parts

All init functions set an error code if any and you're encouraged to test the result and check the error if any.


Init the core and create a window of Full HD resolution. The function \ref panic will all the panic handler.

if (!sys_init())
if (!window_init("My Awesome Game", 1920, 1080))