Inhibit some mechanism of the game loop.
This module is mostly use only for the game module.
This module should be used as last resort because it may introduce bugs if you forget to reset inhibit. In most of the cases you would want to use actions and block a state until it's complete.
This enumeration contains values than can be OR'ed and stored in game.inhibit variable.
||Disable every events.|
INHIBIT_STATE_DRAW with care because not re-rendering the screen can